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Simcity vs simcity 2000
Simcity vs simcity 2000








And you can get the cheapest most effective form of public transportation (buses) to work without any modding or special planning aside from placing them at the right density (every 6-7 tiles).Īn advanced city where most jobs are Co$$ and Co$$$ can actually be designed to have very little transportation needs at all because you can zone the high wealth commercial and residential buildings close to each other.

simcity vs simcity 2000

One of the best ways to force or heavily encourage public transportation/highway usage is to use a tree-pattern transportation network which purposefully creates bottlenecks that are alleviated by high capacity roads or public transportation shortcuts. Basically sims always take the shortest path regardless of traffic, they are randomly matched 1:1 between residential wealth level and the distribution of jobs from each job-producing building, and sims of certain income categories have restrictions on which types of public transportation they will take (e.g. You can definitely get un-modded simcity 4's public transportation and highways to function without a mod, you just need to know a decent amount about the game. That made it feel more like a simulation. Might just be me, but I never felt like I could fail at C:S whereas in SimCity you could make a few stupid decisions or expand too fast and start losing money, and all you could do is watch the city degenerate into a wasteland that can't be gotten out of (without cheating anyways). The SimCity games felt more like they were a challenge needing to balance the budget and build a sustainable city all while being resilient to events like disasters. But that's what I'd consider sandbox: using your own creativity on a blank canvas with almost no chance of entering a complete failure mode you can't recover from. You could maybe invent your own goals, like creating a specific look to your city or building the most density possible while maintaing efficient transportation. To me it didn't feel like there were many challenges or ways you could irreparable damage your city in City Skylines. SimCity 2000™ Special Edition © 1995 Electronic Arts Inc.I don't think that's quite what the OP meant by sandbox vs. Use the Urban Renewal Kit tools to design your own buildings.Wrestle with various disaster scenarios, ranging from a UFO invasion in Atlanta to a nuclear meltdown in midtown Manhattan.Customize the terrain any way you want, from flat prairie land to mountain vistas.Choose from hundreds of buildings from the 1900's to the space age and beyond.If this game were any more realistic, it'd be illegal to turn it off! This is the ultimate classic Maxis city-building and management simulation.

simcity vs simcity 2000

Customize different buildings or design your own graphics sets from scratch. Explore the underground layer and build subways and utilities without compromising your aesthetics. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Now you can design any city you can imagine and SimCity 2000 will bring it, and its resident Sims, to life.










Simcity vs simcity 2000