

Some abilities have requirements, such as a class ability or minimum mythic tier, that you must meet before you select them. Unless otherwise noted, each ability can be selected only once. Once you select an ability, it can’t be changed.

Path Ability: At 1st tier and every tier thereafter, select one new path ability from the trickster path abilities lists or from the universal path abilities lists (see page 50). Damage from this attack bypasses damage reduction. When you make a surprise strike, the target is considered flat-footed regardless of any class features or abilities it might have, and you add your tier to the attack roll. Surprise Strike (Ex): As a swift action, you can expend one use of mythic power to make a melee attack or ranged attack against a target within 30 feet, in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction. This is in addition to any other attacks you make this round. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll.

If the attack misses, the weapon or alchemical item lands adjacent to the target, regardless of the range.įleet Charge (Ex): As a swift action, you can expend one use of mythic power to move up to your speed. When making a deadly throw, roll twice for the attack, take the higher result, and add your tier to the roll. This attack doesn’t provoke attacks of opportunity. Once chosen, it can’t be changed.ĭeadly Throw (Ex): As a swift action, you can expend one use of mythic power to draw a thrown weapon or alchemical item and make a ranged attack with it. Trickster Attack: Select one of the following abilities. Path FeaturesĪs you gain tiers, you gain the following abilities. These hit points stack with themselves, and don’t affect your overall Hit Dice or other statistics. Gunslingers, monks, and rangers will also find that the trickster has more than a few interesting options.īonus Hit Points: Whenever you gain a trickster tier, you gain 4 bonus hit points. The alchemist, bard, and rogue all have a number of abilities that fit well with the trickster. With a subtle jest or twist of phrase, you can steer entire cities and even nations to do your bidding-but should that fail, you can always rely on a dagger from the shadows.Ĭlasses: Members of any class that relies on skills would make good tricksters, as would those who heavily utilize ranged combat or magical methods of subterfuge. You have access to a number of abilities that empower you to confound your foes, both physically and mentally. Role: As a trickster, your role in the party is one of deception and manipulation. When they strike at their foes, they do so with unmatched accuracy. They can climb any wall, swim any current, and move without being seen by even the most observant guard. The mythic power of these heroes allows them to perform tasks that most would consider impossible. Characters who rely upon their skills and wit find themselves drawn to the trickster’s path.

Seen only when they choose to be seen, tricksters manipulate kings and peasants alike, usually without anyone sensing their inf luence. Trickster Path Abilities | Godling Path Abilities | Universal Path Abilities
